![]() Assuming the first add-on comes out relatively soon, that gives Irrational another six or seven months to get a couple more out there. That timeline does at least seem somewhat realistic. The Steam page for the purchase notes that “All Season Pass content will be available for individual purchase by March 2014,” but it says this in small text near the bottom. 2K and Irrational were fairly up front about the expected wait. The only sky-hook in the works is this ‘Season Pass’ business. Attempt to get sand in as many butt cracks as possible. Speculation #3: You’ll literally play as this beach. In each individual case, it’s very difficult to be sure what the truth is.īioShock Infinite has avoided all of that doubt and intrigue. It’s always plausible that part of a development team has worked concurrently on some DLC to keep them busy while the rest of the studio completes the game (as is often cited in defence.) But it’s also pretty believable that publisher/retailer/financial pressures encourage studios to slice bits out of the game and hold them over as DLC. Do you trust that the developer or publisher is true to their word when they say nothing has been cut for sale at a later date? Definitive proof is always hard to come by (except in cases where a developer screws up and sticks the DLC on the disc, to be unlocked with a downloadable code,) so it mostly becomes a matter of trust. Too often there are fears that portions are being chopped and trimmed from the main title in order to turn them into marketable extras. That is what most of us want, isn’t it? DLC that is very clearly being made after the main game. Speculation #2: You’ll play as the ghost of a hot-dog salesman and have to hug all the angel statues in order to come back to life. Irrational Games should be lauded to the very skies of Columbia for handling the DLC this way, because it’s the way most game buyers have always wanted it. Sure, they probably exchanged ideas and figured out what the add-ons would be, but they only began work on them in late March.Īnd you know what? That’s bloody brilliant. Nobody did anything until BioShock Infinite was out of the door. That’s why it’s taking so long, and why we know so little about any of it. Whether by design, or forced into it by the ever-shifting release schedule of the main game, the studio decided to only start work on the DLC after the title was finished and shipped. Irrational’s Ken Levine says they’re working on the first add-on though, and there’s due to be word about it at the end of July. No screenshots, no hints at what (or who) the DLC may focus on and no release dates. So far, there’s been no sign of anything beyond the upgrade pack. Continued abuse of our services will cause your IP address to be blocked indefinitely.Speculation #1: In the BioShock Infinite DLC, you will play as a disgruntled poster-maker who just wants to make concert ads instead of racist propaganda. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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