![]() ![]() ![]() It’s so satisfying to see and to click buttons. The buttons and a few other elements of the interface squish and skeuomorph in a satisfying way like it’s an app. The default map themes have bright contrast between the roads and background colour. Instead of looking like subway maps, the interface is now more influenced by, appropriately enough, Apple Maps. It is extremely minimalist, or in modern parlance: very clean. PresentationĪ lot of Mini Motorways is inspired by Mini Metro, and this holds true to its presentation style. ![]() Mini Motorways is just as excellent as you would expect. Mini Motorways has been out on Apple devices via Apple Arcade but now it is coming to more platforms.įor those that missed out on the original release, or was waiting for the PC and Switch release: good news. Instead of building an ever-changing network of subway lines, you build a network of roads for a city instead. Mini Motorways is the follow-up to Dinosaur Polo Club’s puzzler Mini Metro. But what if you have the power to improve traffic flow that no existing public works department can have access to? ![]() If your buildings can be sustained by a small number of houses, there’s no need to add additional congestion, junctions, and traffic to your roads.Traffic jams. But also, keep in mind that not every house needs to be connected. You will need to ensure these districts don’t become congested, potentially by using motorways or making multiple entrances/exits to these districts. This reduces the number of junctions on any main road, making traffic flow more easily. You should try to connect all houses to residential districts – roads dedicated for houses, that then connect to a main road. Road get congested easily, and even more so when there are junctions for cars to slow down and turn into. It’s tempting to connect houses to the nearest road, but it’s not always the best idea. If you can potentially keep a small cluster of same colour houses connected to a single building – and nothing else – you can potentially save on road tiles and traffic congestion. You can even segregate entire road systems – a single building only needs four or five houses at the most to keep it thriving. For as long as you can, keep your colours segregated. Mini Motorways will inevitably force you to mix and match colours of your road systems eventually, but that’s a fast track to disaster. Colour Segregation There is no good reason for a red house to be on the same road system as a yellow building. Motorways can be placed, deleted, and reused freely, so there’s no reason to avoid placing one in a “temporary” position. Still, you should use motorways whenever a new building is far away from houses of a similar colour to avoid congestion on the roads on the way. The only downside to motorways is that they will only come with ten road tiles when you select this weekly power up, which can limit how you intend to build your city. Mountains can interfere with where motorways can be placed, but other than that, their length is practically infinite. A motorway allows you to stretch an instant, unblocked road from one part of the game to the next. Motorways are one of the best things you can use in this game. This will inevitably come in handy when cutting corners to make room for more road. Diagonal road tiles can cover more distance while using fewer tiles than straight ones, depending on where you’re laying your road. Each tile your cover with a road eats into how many tiles you have, and it can be very easy to run out, especially if you’re trying to segregate your road systems for efficiency. When the going gets tough and you need to focus on streamlining your roads, traffic lights will just slow down traffic, preventing you from saving busy districts with a hasty road placement. Traffic lights? They will seem like a good idea at first, and they can help calm busy intersections, but they will ultimately let you down. ![]()
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